A tool designed for the Fire Emblem Heroes mobile game that estimates the amount of damage a unit will inflict or receive during combat. These resources often factor in a unit’s attack, speed, defense, resistance, skills, and weapon effects. As an example, a player might input the stats of their attacking unit and the defending unit to predict the outcome of an engagement before committing to it in the game.
The significance of such a resource lies in its ability to inform strategic decision-making. Understanding the projected damage output allows players to optimize team compositions, skill inheritance, and combat maneuvers. This can lead to more efficient resource allocation and an improved success rate in challenging game modes. These tools have evolved alongside the game itself, adapting to new unit types, skills, and mechanics introduced through updates and expansions.