An interactive tool allows players to estimate the potential harm inflicted by arms within the game, accounting for various influencing factors. The system simulates combat outcomes by considering weapon characteristics, character statistics, enemy defenses, and skill levels, among other variables. For example, it can project the expected outcome of striking a goblin with an iron sword based on the player’s strength and blade skill, along with the goblin’s armor rating.
This type of resource is valuable to players who want to optimize their combat strategies. By predicting the effectiveness of different weapon choices and character builds, it enables informed decision-making, saving time and resources that might otherwise be spent on inefficient approaches. Historically, these tools arose from the player community’s desire to understand the complex game mechanics governing combat interactions and to share this knowledge with others.