A tool designed to estimate the character progression required within the dungeon-crawling role-playing game, Dungeon Quest. It generally takes into account factors like current level, desired level, experience gained per run, and potential experience boosts to project the number of runs or time necessary to achieve the target level. As an illustration, a player might input their current level of 500, a target level of 700, and an average experience gain of 1,000,000 per run to see how many runs are predicted to reach the goal.
The utility of such a resource stems from its ability to assist in planning and optimizing gameplay. It helps players understand the commitment required for character advancement, allowing them to set realistic goals and assess the efficiency of different farming strategies. Historically, these types of aids emerged alongside online gaming communities as players sought to better understand and strategize within game mechanics, often relying on community-driven data and formulas.